Hold to activate:
Yidhari begins charging, continuously consuming HP during the charge, with up to three charge levels available. When is released, Yidhari unleashes a powerful charged hammer strike forward based on the current charge level, dealing massive Ice DMG;
The more HP Yidhari has, the faster HP is consumed during charging, up to 25% of max HP;
After using this skill, press to immediately follow up with the third hit of [Basic Attack: Hammer]. The DMG of [Basic Attack: Hammer] used this way increases based on the current charge level, up to 25%;
When charge level reaches 3, Anti-Interrupt level increases during the charged attack;
When charge level reaches 3, during the charged attack, Yidhari will further consume HP and continuously spin to attack surrounding enemies; press to immediately transition into a finishing plunge attack.
Passive
During the charge period of [Basic Attack: Charged Hammer], or during the horizontal spinning attack of charge level 1 or 2, when Yidhari is about to enter stagger state from enemy attacks, she will perform a recovery and immediately gain 1 charge level;
When the recovery ends, or when pressing during recovery, Yidhari will execute the downward slam finisher of [Basic Attack: Charged Hammer] based on the current charge level.
Basic Attack: Hammer
Press to activate:
Perform up to three strikes forward, dealing Ice DMG.
When the third strike hits, Yidhari recovers 10% HP.
Special Attack
EX Special Attack: Icy Mist
With enough energy, press to activate:
Perform two consecutive uppercuts and unleash Icy Mist, dealing massive Ice DMG;
[EX Special Attack: Icy Mist] When successfully hitting enemies, restore HP at the end of the skill, recovering 33% of Yidhari's lost HP;
Character is invulnerable during the attack.
EX Special Attack: Lethal Follow-up
When [Clash] or [Crush] is triggered and with enough energy, immediately maximize charge level, press or to activate:
Dash forward, perform a quick upward slash and leap into the air, then unleash a powerful downward smash, dealing massive Ice DMG;
[EX Special Attack: Lethal Follow-Up] Upon successfully hitting an enemy, Yidhari will recover HP equal to 33% of her lost HP when the skill ends; additionally, Yidhari gains a shield equal to 10% of her Max HP;
Character is invulnerable during the attack.
Special Attack: Uppercut
Press to activate:
Launch enemies forward, dealing Ice DMG;
Anti-Interrupt level is increased while using this skill.
Special Attack: Rising Counter Strike
During the charge or spinning sweep of [Basic Attack: Charged Hammer], press , , or press while holding to activate:
Launch enemies forward and deal Ice DMG;
Trigger [Clash] when this skill collides with enemy attacks;
Trigger [Crush] when this skill hits Stunned enemies;
Anti-Interrupt level is increased while using this skill.
Dodge
Dodge Counter:
Press during a Perfect Dodge to activate:
Strikes enemies in front, dealing Ice DMG.
Character is invulnerable while using this skill.
Dodge:
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack:
Press during a dodge to activate:
Strikes enemies in front, dealing Ice DMG.
Assist
Assist Follow-Up:
Press after a Defensive Assist to activate:
Strike enemies in front with an ice hammer, dealing Ice DMG.
Character is invulnerable while using this skill.
Quick Assist:
When the active character is launched, press to activate:
Strikes enemies in front, dealing Ice DMG.
Character is invulnerable while using this skill.
Defensive Assist:
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Chain Attack
Ultimate:
When Yidhari consumes Decibels to activate or extend [Ether Veil: Health], during [Ether Veil: Health], press to trigger:
Unleash a powerful strike on enemies in a large area ahead, dealing massive Ice DMG;
Character is invulnerable while using this skill;
Yidhari can trigger [Ultimate:] once for each time Decibels are consumed to activate or extend [Ether Veil: Health].
Chain Attack:
When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful strike at enemies in front in a small area, dealing massive Ice DMG.
Character is invulnerable while using this skill.
Ether Veil: Health
When Decibel Rating reaches [Maximum], landing the final hit with [Basic Attack: Charged Hammer], [EX Special Attack: Icy Mist], [EX Special Attack: Lethal Follow-up], or [Chain Attack:] will consume 3000 Decibels and activate [Ether Veil: Health]. While [Ether Veil: Health] is active, all allied units' maximum HP increases by 5%, lasting 30 seconds. Repeated triggers extend the duration.
While Yidhari is under [Ether Veil: Health], the charging speed of [Basic Attack: Charged Hammer] greatly increases.
When Yidhari exits [Ether Veil: Health] or when repeated triggers extend its duration, immediately recover 20% HP.
Core Passive:
Yidhari gains additional Sheer Force based on her maximum HP, with each point of max HP increasing Sheer Force by 0.1;
All Ice DMG dealt by Yidhari's skills becomes Sheer DMG that ignores enemy defense and uses Sheer Force as the skill DMG multiplier;
The lower Yidhari's HP percentage, the higher DMG her skills deal and the less DMG she takes;
When Yidhari's HP falls below 40%, the buff reaches its maximum effect, increasing attack DMG up to a maximum increase of 40% and reducing received DMG up to 25%;
While in the background, if Yidhari's HP is below 30%, she slowly recovers HP;
Yidhari gains less Decibels through normal means, but when the whole squad's HP decreases, she gains Decibels at a certain ratio.
Additional Ability:
When another character in your squad has [Stun] or [Assist]:
When Yidhari's HP is below 50%, CRIT DMG increases by 35%;
While Yidhari is under [Ether Veil: Health], gain the following additional effects:
When the third hit of Yidhari's [Basic Attack: Hammer] connects, triggers an additional ice explosion dealing Ice DMG;
When Yidhari's third charged attack of [Basic Attack: Charged Hammer] or [EX Special Attack: Lethal Follow-up] hits enemies, summons tentacles to attack, dealing additional DMG, can be triggered once every 12 seconds;
The DMG Multiplier of ice explosions and tentacle attacks will increase with the Skill levels of their respective skills.
1Yidhari Talent 1
Yidhari's [EX Special Attack] Energy consumption is reduced by 10 points; after activating [EX Special Attack] with sufficient Energy, hold the "Basic Attack" or "Special Attack" button to skip HP and Shield recovery and immediately chain into [EX Special Attack: Mutual Kill Follow-up]. For each additional [EX Special Attack] activated, the final [EX Special Attack: Lethal Follow-up] increases HP recovery by 100% and Shield recovery by 100%; Yidhari's [EX Special Attack] ignores 15% of target's Ice RES.
2Yidhari Talent 2
Yidhari's CRIT DMG is increased by 25%; after successfully triggering [Clash] or [Crush], continuously regenerates Adrenaline at 0.6 points per second for up to 30 seconds, repeated triggers reset the duration.
3Yidhari Talent 3
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
4Yidhari Talent 4
[Core Passive:] When the Brigade's HP decreases, Yidhari gains 15% more Decibels; while in [Ether Veil: Health], Yidhari's maximum HP is additionally increased by 5%.
5Yidhari Talent 5
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
6Yidhari Talent 6
When Yidhari consumes Decibels to activate or extend [Ether Veil: Health], she gains [Tenacity] for 30 seconds; During [Tenacity], Yidhari's Sheer DMG is increased by 40%, and the first instance of fatal damage won't kill her, reducing her HP to 1 at minimum, while recovering 25% HP over 5 seconds.